Gradient Guide: Difference between revisions
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== Overview == | == Overview == | ||
... | Gradients, blending, texturing or transitioning all refer to the same basic concept. It is a process in which one value (or tone) is transitioned to another from A -> B -> C. In drawing, this can be thought of as shading or in painting as blending. No matter the medium, the goal is always to tidily transition between light and dark details to create a harmonious effect. In Minecraft we refer to this as gradienting, and it is achieved by mixing a number of blocks in a sequential order to create a seamless and tidy blend. | ||
== Realism and design == | == Realism and design == | ||
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=== Design principles === | === Design principles === | ||
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== Techniques == | |||
=== Drip === | |||
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=== Cluster === | |||
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=== Line === | |||
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Revision as of 15:01, 28 July 2023
At its core, gradienting is a method in the building process that adds detail to otherwise bland surfaces. In the past before recent gradient techniques were developed there was a over-reliance on depth, or a use of haphazard 'splatter' texturing to create interest. In recent years however, an increasingly greater emphasis is placed on reducing depth and excessive structural detail in favour of realistically rendered gradients. The purpose of this guide is to inform the reader on how this technique is achieved.
If you wish to skip directly to the meat and potatoes, then begin at (heading X) - however beginners are advised to read the entire guide for a better understanding.
Overview
Gradients, blending, texturing or transitioning all refer to the same basic concept. It is a process in which one value (or tone) is transitioned to another from A -> B -> C. In drawing, this can be thought of as shading or in painting as blending. No matter the medium, the goal is always to tidily transition between light and dark details to create a harmonious effect. In Minecraft we refer to this as gradienting, and it is achieved by mixing a number of blocks in a sequential order to create a seamless and tidy blend.
Realism and design
Weathering patterns
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Design principles
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Techniques
Drip
....
Cluster
....
Line
....