Gradient Guide: Difference between revisions
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If you wish to skip directly to the meat and potatoes, then begin at '''''(heading X)''''' - however beginners are advised to read the entire guide for a better understanding. | If you wish to skip directly to the meat and potatoes, then begin at '''''(heading X)''''' - however beginners are advised to read the entire guide for a better understanding. | ||
== Realism == | == Overview == | ||
... | |||
== Realism and design == | |||
=== Weathering patterns === | |||
.... | .... | ||
== Design principles == | === Design principles === | ||
.... | .... | ||
__FORCETOC__ | __FORCETOC__ |
Revision as of 14:36, 28 July 2023
At its core, gradienting is a method in the building process that adds detail to otherwise bland surfaces. In the past before recent gradient techniques were developed there was a over-reliance on depth, or a use of haphazard 'splatter' texturing to create interest. In recent years however, an increasingly greater emphasis is placed on reducing depth and excessive structural detail in favour of realistically rendered gradients. The purpose of this guide is to inform the reader on how this technique is achieved.
If you wish to skip directly to the meat and potatoes, then begin at (heading X) - however beginners are advised to read the entire guide for a better understanding.
Overview
...
Realism and design
Weathering patterns
....
Design principles
....