The Shire: Difference between revisions

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The Shire was once a fertile and well-tilled part of Arnor, with many royal farms, cornlands, vineyards, and woods. It had long been deserted during the waning days of the Kingdom when it was known as the splinter-realm of Arthedain; it had been the hunting grounds of the King of Arnor. The Hobbits from Bree got official permission from King Argeleb II of Arthedain to settle the lands. This was finally done in T.A. 1601 (Year 1 in Shire Reckoning) by Hobbits from Bree, led by the brothers Marcho and Blanco. They were joined by other hobbits who lived in Dunland and parts of depopulated Cardolan and Rhudaur.
The Shire was once a fertile and well-tilled part of Arnor, with many royal farms, cornlands, vineyards, and woods. It had long been deserted during the waning days of the Kingdom when it was known as the splinter-realm of Arthedain; it had been the hunting grounds of the King of Arnor. The Hobbits from Bree got official permission from King Argeleb II of Arthedain to settle the lands. This was finally done in T.A. 1601 (Year 1 in Shire Reckoning) by Hobbits from Bree, led by the brothers Marcho and Blanco. They were joined by other hobbits who lived in Dunland and parts of depopulated Cardolan and Rhudaur.


From the west to the east, the Shire measures 40 leagues (120 miles) from the Far Downs to the Brandywine Bridge. From the north to the south, it measures 50 leagues (150 miles) from the northern moors to the marshes in the south. It consists of approximately 30 villages, as well as numerous hamlets and farmsteads. Some of the more prominent settlements include:
From the west to the east, the Shire measures 40 leagues (120 miles) from the Far Downs to the Brandywine Bridge. From the north to the south, it measures 50 leagues (150 miles) from the northern moors to the marshes in the south. It is divided into four Farthings (Northfarthing, Southfarthing, Eastfarthing, and Westfarthing), and consists of approximately 30 villages, as well as numerous hamlets and farmsteads. Some of the more prominent settlements include:


* '''Michel Delving''' - the chief town and de facto capital of the Shire. The mayor, postal service and Watch are headquartered there.
* '''Michel Delving''' - the chief town and de facto capital of the Shire. The mayor, postal service and Watch are headquartered there.
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Unlike most of Eriador, much of the original forest in the Shire remains extant, as it was preserved as hunting grounds by the Kings of Arnor. Its natural vegetation zones would be as follows:
Unlike most of Eriador, much of the original forest in the Shire remains extant, as it was preserved as hunting grounds by the Kings of Arnor. Its natural vegetation zones would be as follows:


* '''F2''' - East Irish-British oak forests (Quercus robur, Quercus petraea)
* '''F8''' - Atlantic-subatlantic birch-pedunculate oak forests (Quercus robur, Betula pendula, Populus tremula)
* '''F8''' - Atlantic-subatlantic birch-pedunculate oak forests (Quercus robur, Betula pendula, Populus tremula)
* '''F104''' - South British beech forests (Fagus sylvatica), alternating with pedunculate oak-ash forests (Fraxinus excelsior, Quercus robur)
* '''F104''' - South British beech forests (Fagus sylvatica), alternating with pedunculate oak-ash forests (Fraxinus excelsior, Quercus robur)
* '''F31''' - British pedunculate oak-ash forests (Fraxinus excelsior, Quercus robur)
The Brandywine:
* '''U7''' - Irish-British hardwood alluvial forests (Quercus robur, Fraxinus excelsior, Salix atrocinerea) in combination with willow alluvial forests (Salix fragilis, Salix alba, Salix viminalis)
The White Downs:


Chetwood:
* '''F106''' - Picard beech forests (Fagus sylvatica)


* '''F2''' - East Irish-British oak forests (Quercus robur, Quercus petraea)
The North Moors:
 
* '''S7''' - Irish-British-west Norwegian montane blanket bogs with Rubus chamaemorus, Empetrum nigrum, Betula nana, Sphagnum fuscum
 
Southern marshes:
 
* '''T6''' - Mosaic of wet willow-alder-birch forests (Betula pubescens, Alnus glutinosa, Salix atrocinerea) and fens on degraded lowland raised bogs


== Government and militia ==
== Government and militia ==

Revision as of 00:27, 29 April 2023

The Shire
ShireFlag.png

The Shire is a region in Eriador inhabited by Hobbits. It was founded in T.A. 1601 (1405 years ago) when Hobbits making their way westward were granted permission to settle in the area by King Argeleb II of Arthedain.

Summary

Main article: History of the Shire

The Shire was once a fertile and well-tilled part of Arnor, with many royal farms, cornlands, vineyards, and woods. It had long been deserted during the waning days of the Kingdom when it was known as the splinter-realm of Arthedain; it had been the hunting grounds of the King of Arnor. The Hobbits from Bree got official permission from King Argeleb II of Arthedain to settle the lands. This was finally done in T.A. 1601 (Year 1 in Shire Reckoning) by Hobbits from Bree, led by the brothers Marcho and Blanco. They were joined by other hobbits who lived in Dunland and parts of depopulated Cardolan and Rhudaur.

From the west to the east, the Shire measures 40 leagues (120 miles) from the Far Downs to the Brandywine Bridge. From the north to the south, it measures 50 leagues (150 miles) from the northern moors to the marshes in the south. It is divided into four Farthings (Northfarthing, Southfarthing, Eastfarthing, and Westfarthing), and consists of approximately 30 villages, as well as numerous hamlets and farmsteads. Some of the more prominent settlements include:

  • Michel Delving - the chief town and de facto capital of the Shire. The mayor, postal service and Watch are headquartered there.
  • Tuckborough - the ancestral seat of the Took clan, the hereditary Thains of the Shire.

Across the Brandywine lay the narrow land of Buckland. This is not considered part of the Shire.

Climate and ecology

The climate of the Shire is temperate, with regular rainfall. Temperatures throughout the year average a daily high of 13°C and a low of 6°C.

Unlike most of Eriador, much of the original forest in the Shire remains extant, as it was preserved as hunting grounds by the Kings of Arnor. Its natural vegetation zones would be as follows:

  • F2 - East Irish-British oak forests (Quercus robur, Quercus petraea)
  • F8 - Atlantic-subatlantic birch-pedunculate oak forests (Quercus robur, Betula pendula, Populus tremula)
  • F104 - South British beech forests (Fagus sylvatica), alternating with pedunculate oak-ash forests (Fraxinus excelsior, Quercus robur)
  • F31 - British pedunculate oak-ash forests (Fraxinus excelsior, Quercus robur)

The Brandywine:

  • U7 - Irish-British hardwood alluvial forests (Quercus robur, Fraxinus excelsior, Salix atrocinerea) in combination with willow alluvial forests (Salix fragilis, Salix alba, Salix viminalis)

The White Downs:

  • F106 - Picard beech forests (Fagus sylvatica)

The North Moors:

  • S7 - Irish-British-west Norwegian montane blanket bogs with Rubus chamaemorus, Empetrum nigrum, Betula nana, Sphagnum fuscum

Southern marshes:

  • T6 - Mosaic of wet willow-alder-birch forests (Betula pubescens, Alnus glutinosa, Salix atrocinerea) and fens on degraded lowland raised bogs

Government and militia

Government

Initially, the Shire was a part of Arthedain and the Hobbits considered themselves to be subjects of the King. It was only after the fall of Arnor that the Shire became an independent political unit led by the Thain from Tuckborough (officially the King's representative) who is the head of the important Took clan. While nominally the Thain rules over the four Farthings, in practice authority is so decentralised that the title is seen as more of a ceremonial formality.

The second-most senior official in the Shire is the Mayor of Michel Delving in the White Downs (by extension seen as the mayor of the Shire). The Mayor's chief duties are serving as postmaster of the Shire's Messenger Service, charging the Watch, and presiding at fairs.

Militia

The Watch is a body of Hobbits responsible for maintaining the peace in the Shire. Its members wear caps with feathers to distinguish themselves. It consists of the Shirriffs, a police force of twelve hobbits (three in each Farthing) responsible for 'Internal Work', and the Bounders, a larger body that guards the borders of the Shire. Further protection is also provided by the Rangers who patrol outside the borders of the Shire, although these were not generally known by the Shire hobbits.